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The Invasion Of The Identically Rendered!

Feb 1, 2014
3 min read
Screenshot 2014-02-01 at 12.51.43

Concealed beneath the palliated residue of a mattress that has succumb to generative decomposition and the shattered perspex of games plastic covers, secreted discreetly, recalling the tattered remnants of hope that my bespoke attempts to validate my premonitions of an abstract future to the general public had been received with more receptive scope. But ignorance prevailed and all hope for redemptive salvation has dispersed. I was ridiculed for my conceptual views, pardoned and disparaged as just another demented vagrant radiating frenetic, theoretical views of proposed future that couldn’t possibly be conceived by any rationale gamer, but I’m here from the admonished, improbable future to extrude this cursory tale of mankind’s imminent extermination. They were smart, congregating with extroverted sociopathic radicals with delusions of grandeur. Utilising their newly acquired anonymity to purge the fragility of their exposure by implementing their intricate plan with accurately applied incisions, by conducting introverted experiments of replication and create an impervious army of doppelgänger’s.

"Trevor is doing a fine job of indiscriminatingly rounding up everyone. A pioneer."

“Trevor is doing a fine job of indiscriminatingly rounding up everyone. A pioneer.”

These creatures often–though not exclusively–appeared humanoid, demonstrating all the typical traits associated with the human condition. Initially they seemed susceptible to the average infliction’s and incur similar injuries that would wound or even kill us; pierced cartilage perforated by sharp implements, asphyxiation, continuous blows to the head, gunfire. But the conventions are merely temporary afflictions for these creatures; limbs can regenerate, lacerations can be healed and the concept of invulnerability that is mere sophistry to us is simply regarded as a rudimentary mortal deterrent as they–as well as there duplicates merely interject the mortal affliction of death and guffaw at its irrelevance. The reason for their allegiance to maniacal warlords in Resident Evil 5 or superfluous reconnaissance in games such as GTA were difficult to detect, but questions into individuals conduct became more distinct. Why were they mobilising armies with a sadistic warlord in Uncharted if not to defer your peripheral attention away from their subtle deeds? Why was this singular, glamorously attired pedestrian continually surveying one street in GTA, holding a cellular phone before appearing at another juncture instantaneously if not relaying information to its dispersed duplicates. They possessed no names, they degenerated only for them spawn in alternate locations, monetary procurement is a differed asset and one not binding to their objective’s. They remained muted, often domesticated as you easily overcame their belligerent advances and projecting an air of vulnerability, simply to lull you into the falsity of their presented illusion.

"Their here. You have been warned!"

“Their here. You have been warned!”

The subterfuge was delicate but perpetual, their clemency is a true illustration of successful infiltration and one we either ignored or callously accepted as simply developers rendering limitations. But we were wrong. Our complacency will bring about the advent of humanities purification as they harness our mutilated bodies as incubators for further duplicating ascendancy. The solidity and acceptance of their perennial existence in your time will deplete our chances of vanquishing this self-evident foe in the future. You must retaliate now; shoot that recurring battalion in Battlefield. Run over the same prostitute that resides on every street corner in GTA V. Incinerate every amphibious humanoid in Bulletstorm. Their vitality may replete but they will return, motivated to extinguish you, your friends, family and any associates with their false weaponry, vehicles and vaginal cavities. *BOOM, BOOM, BOOM!* Oh no, they have exposed my location. The debris that has been my temporary shelter has however afforded me ample time to convey the startling, proposed reality you could face if retaliations aren’t implemented now. Remember, when the crow caws 3 times you will be visited by an elderly gentleman who’ll present you with a brief case, the contents of which will aid you in successfully deterring this invasion. Inside you will procure several bars of confectionery, other miscellaneous rations, a hammer (to board up any access to your persons) several empty bottles for all of your excess emissions, an untraceable phone and a phone directory that lists numerical relevance for all the local immunities and restaurants that you will require to remain subverted and protected from your respective mothers or significant others, who will besiege to you that you must integrate back into the social fray or tidy your room. Do not be deterred friends, the future is with you now. “You’ll never take me alive! you identical monstrosities!” *Fires off rounds with a semi-automatic*

How often do you observe the same character wandering around in your game? And if you’ve been affected by anything you’ve read here today then please don’t be afraid. It isn’t factious…….Or is it? Mwahaha!

 
 
 

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