Still Striving For High-Scores
Do you remember a time when computer games were fun? When little pixellated pixies would chant in harmonic unison while you clapped in neumatic joy like an elated otter, as you tear through the relentless streets of Final Fight? Eagerly awaiting the arrival of your father, so he too could join you in your admirable quest, for side scrolling supremacy and play with you for hours (not a Jimmy Saville affiliated euphemism). No? Me neither. Gaming however has become an entirely different entity though, conceding instant accessibility for more advanced rewards for your progressive advancement in a game. Its evolved into more of an experience, rather than a traditional perceived game, where little blue and red blocks would destroy each other in virtual purgatory. Achieving a superior high-score to your friends was the most simplest, almost juvenile sense of generated satisfaction, and I miss that subtle distinction of competitive attainment.
Playing the classic “Galaga” in my local drinking establishment (pub) recently, where naturally I obtained the high-score by a resounding 13000 points *holds for applause*, I instantly realised what a satisfying accomplishment that was, without need of some elaborate tale of betrayal, redemption of morality and human mortality, just the simple numerical satisfaction. Simple yet innovative creations, reliability and in some cases, increased measurable distinctive ideas have been sacrificed in favour of new imaginings, with fewer technical restraints shackling the cerebral functions of incisive visionaries. This is by no means a criticism of the current mainstream generation, full of perpetual fractious decisions are calculated integrations, artistic integrity is profound and demonstrates an abundance of creativity normally associated with a meticulous architect. This is the subtle distinction between a game and an interactive story.
But look beyond the well formulated stories, intuitive concepts and the retina pulverizing graphics, and the core basis is still retained, particularly the influence online play has on the industry. Sleeping Dogs allows you compare you high-scores to anyone in the world, making it instantly accessible to reclaim your previous dominance in a particular category. In Little Big Planet, not only are you competing for more impressive scores than your contemporary, but also create levels for other contributors to traverse. So my point I hear you furiously enquiring, I guess is that the interactivity associated with modern games and high-speed broadband, has enticed a new generation to the simple satisfaction that was afforded to us (me) veteran gamers, or I could just be misusing my site as a vessel for my selfish accomplishments and inflated arrogance. I will let you decide that, at your own discretion.
Have you played an older game recently and forgot how much you enjoyed it? And do you still strive for high-scores today? Let me know what you think.

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