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How Important Are Gaming Stories: Part 1

May 22, 2012
2 min read

Stories, where would we be without hugely immersive tales, brimming with action, romance and bravado? Would Twilight of carried the same level of narrative sophistication or penetrating poignancy*? Becoming ensnared in yarns so captivating, your left almost physically traumatized when the story reaches its crescendo. Characters are also a suggestive part to any memorable story; from Indiana Jones to Lisbeth Salander, if the characters are entertaining, provocative or hold an endearing connectivity, then even a narrative as well constructed as a Shakespearian play can’t survive. The cast are our the link between us and the fictitious world portrayed, creating emotional shackles that are difficult to severe, as we sympathetically tolerate every tribulation the protagonist endures. Without these bonds, the stories would wither into a hollow mess, often typified by Uwe Boll (If your unsure of who this is, just type in “Awful” and “Director” into Google). The scenarios as well as the respective characters portrayed in games have steadily generated significant punctuation, for the average gamer.

Stories influence the way in which we perceive a situation, by incorporating more emotionally driven events that regulate our effectiveness in any given situation. You may become subjected to a surprising sense of maddening betrayal if your accomplice turns on you, or become striken with grief as you helplessly observe your companion subdued, because of a situation you’ve helped to facilitate. You may not necessarily experience these emotions in the same way you would in reality, but that figurative connection, however fleeting still effects you, whether you want to admit it or not.

Can you honestly say that Uncharted would still maintain the same blistering intensity, without the addition of such a tenacious and pivotal cast boasted in the series? Would any of Drakes exploits or murderous inclinations, have made any logical sense if there wasn’t a compelling story to accompany his journey? Of course not, and this is the overwhelming distinction between a good, and a great game. Entertaining is the solid foundation to any title, that’s a games sole accomplishment, but incorporating a story adds extra incentive to those auspicious or even subtle moments. It’s another layer of dramatic depth often affiliated with cinema. Devs are reforming the traditional gaming plots, in the future scripts will become substantially more intricate, this is an almost a destined formality. But there is still the fear that the sophistication of the story, could take precedence over the a games fundamental purpose, fun! So enjoy Little Big Planet, before Sackboy begins to divulge has ominous past, reminisce’s about his wasted adolescents and describes his tortuous search for redemption, after his sack girlfriend is brutally un-threaded by Stephan Fry. Oh the Humanity! *Weeps uncontrollably*

*Obviously a sarcastic statement.

 
 
 

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